Well, after moving Sammy from the old render box to the new box I wasn’t able to render here out anymore in Mental Ray (old render tech). So I tried to go with Arnold only to find that it has weird seam issues with UVs when you apply a normal map.
So I converted everything to Autodesks ART renderer which defintely took some work, but the improvements are definitely noticable!
Now it is time to finalize the animation sequences. Currently though I’m waiting on 3DS Max 2020 to finish installing a 9GB patch…yeah…so when that is done I will start on the animations.
Currently Sammy looks too uptight like she has a stick up her ass, so I have to loosen her pose a bit and get her to be less mechanical.