Dave’s Diner – Legend prototype game
This blog is about “Dave’s Diner” which is the prototype game I built for two important reasons. Reason 1, is to test all the mechanics of the Legend game plugin with Cortex to make sure it operates the way we need it to. Reason 2, to make fun of my friend Dave. So if you would like to download a copy of “Dave’s Diner” and give it a try, here is a link to it.
What to expect: First off, any names, references, or likeness of any persons living or dead with the exception of Dave are total coincidence. Secondly, the game was a prototype meant to test Legend and be stupid. It is NOT politically correct, uses foul language, inappropriate comments, innuendos, insensitive comments about Dave’s sister, and so on. If you feel your sensitivities might be irreparably damaged, you probably won’t like any of our games, so you’ll need to go back to your safe space and play Solitaire.
Known issue: We haven’t seen this issue in a couple of years, but on very rare boxes that are connected to a domain, video plays “black”. There was a windows update that seemed to have fixed this. It was exceptionally rare. If you do happen to find issues of any type, please feel free to contact us.
Don’t want to download Dave’s Diner and experience the stupidity first hand? Fine, you can also watch this short YouTube video where I play through the game.
Legend Hint System
So I decided to introduce a hint system, middle-mouse button, which highlights anything you can interact with in the current mode you are in. For Dave’s Diner I make a yellow gear, only to find out that everyone thinks it is a daisy, as shown above. So in the scene above, you are in “Smell” mode and can sniff both the fridge, or the dishes on the counter.
Full Cutscene Dialog
So I had a thought…what if…someone did dialog like the old Sierra games where you click to talk to someone. Your character says something, then their character replies, then your character says something else…and then their character replies. Genius! Also if you need to get something out of the conversation you didn’t get the first time, Gasp! You can click talk again and start the whole conversation over. BRILLIANT! So I decided to bring that concept into the modern era by just making the whole dialog a cut scene / movie. You can click to exit out, and talk to the character again if you need to. Lip syncing and all.
In Dave’s Diner I didn’t have the characters facial rigged for talking, so I grabbed Pinocchio from an earlier 3D project and I colored one blue, and the other green and then lip synced them for the cut scene.
AI that isn’t stupid : Finally, the last thing I really wanted to change was the “Duh” factor of some point-n-click games. Have you ever got a key to a locked door, you select the key and click on a door on the other side of the room only to get a dialog that says, “You aren’t close enough to do that”. So you think, “Urgghhhghghggggh!, No duh, so walk your dumb ass over there, and use the freak’n key!” Well that is what Legend does. If there is something you can do to something, and you aren’t in the right position, the engine “infers” what your intention is and just completes the steps leading up to that. Now it might not be 100% fool proof on this first game, but it is a big step past some that I have seen.
Interactive Inventory System
Well that pretty much concludes Legend, Dave’s Diner, and how Absolute Zero’s tool set works from a 10 mile high perspective. It gets much deeper, but I am writing a blog and making a game, not writing a book So I hope you enjoyed this.